Undermountain notes

Автор Alex the DM, апреля 12, 2020, 01:15:34

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Alex the DM

Ð’ пе',вой же комна'‚е, к''да веде'‚ колоде'† в '‚аве',не Yawning Portal, за ''‚а','‹Ð¼Ð¸ '‰Ð¸'‚ами, па','‚и' обна',''жила надпи''' на ''‚ене (на 'Ð»'''„ий'ÐºÐ¾Ð¼):

Beyond the pillar forest, the Mad Mage waits.
Casting spells behind magic gates.


Ð"а ле'Ð¾Ð¼ колонн жде'‚ Без''мн'‹Ð¹ Ð"аг.
Тво',' заклинани' за маги'‡Ðµ'ÐºÐ¸Ð¼Ð¸ во',о'‚ами.
Thou shalt not take things too seriously!

Alex the DM

#1
Ð’ кон'†Ðµ пе',вого дн' па','‚и' ',е'ˆÐ¸Ð»Ð° побол'''ˆÐµ ''зна'‚'' о найденн'‹'… в подземел''е ве'‰Ð°'…. Ð"аг п',оводи'‚ ',и'‚''ал Identify.
Из'''‡Ð°'Ž'‚'' 'Ð»ÐµÐ´'''Ž'‰Ð¸Ðµ п',едме'‚'‹:

  • Ð"езл, ''пав'ˆÐ¸Ð¹ на голов'' мона'…а в комна'‚е ' медн'‹Ð¼ '‚',оном
  • Ð’'‹''''ˆÐµÐ½Ð½Ð¾Ðµ 'Ðµ',д'†Ðµ '‚и'„линга, найденное в каменной 'ˆÐºÐ°'‚''лке ''‚а'‚''и ','‹Ð±Ð¾Ð¿Ð¾Ð´Ð¾Ð±Ð½Ð¾Ð³Ð¾ ''''‰Ðµ''‚ва в комна'‚е ' озе',ом ки'Ð»Ð¾'‚'‹ на по'‚олке
  • Ша',, ко'‚о','‹Ð¹ в'‹',вали из ког'‚ей вали'Ð¸'ÐºÐ°

Wand of Secrets.
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(Wand, uncommon)
The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

Withered heart
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(Wondrous item, rare)
A creature that has a heart in its own body can attune to the withered heart as though it were a magic item. When it does so, the withered heart switches places with the attuned creature's living heart, which has the effect of killing the creature instantly.
The creature's living heart then withers and dies, and it gains the same properties as the tiefling's heart, allowing it to be passed on in the same way.

Driftglobe
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(Wondrous item, uncommon)
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can't be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
Thou shalt not take things too seriously!